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Data compression, sometimes
known as compaction, is the system under which a piece of information
which is scheduled to be either stored or transmitted as the amount of
data within it reduced. This is normally accomplished by a coding routine.
There is nothing terribly new about the idea of compressing data, in fact
where Morse code was first invented decades ago the most commonly used
characters were given the shortest codes so as to reduce the overall size
of an average transmission. On the telephone, it is common for higher or
lower frequencies which are barely audible to the human ear to be left
off, thus also reducing transmission loading.
While text files typically take up a relatively small amount of disk
space, graphic files can be quite immense and so cutting down the size of
a graphic to, often, a small fraction of the original size is a very
worthwhile project.
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There are two main types of compression; lossy, in which some data is
discarded and cannot be recovered; and lossless, in which all existing
data is retained in an altered format, and which can be turned back into
the original complete data without degradation. Where text is concerned it
is absolutely vital to retain 100% of data and so lossless systems are
used for text compression; where graphics are concerned it is sometimes
not a great sacrifice to throw away often large proportions of detail
particularly for graphics which are intended for the Internet and which
need to have the smallest file size possible so that they can load quickly
even over a slow Internet connection, and so lossy systems can be quite
acceptable in these circumstances. Voice transmissions, similarly, can be
degraded quite considerably while still remaining perfectly clear and
audible; and whilst purists may argue against this even music can be
subjected to quite considerable lossy compression without being very
noticeably degraded.
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